The two cheapest current-generation cards, taking opposite approaches. Intel offers 12 GB and a wider memory bus; NVIDIA offers the DLSS ecosystem and lower power draw at the same price.
The most memory you can buy at this price: 12 GB on a 192-bit bus for entry-level money. Ray tracing is respectable for the tier, but the card needs Resizable BAR to perform as intended, and driver maturity varies more than it does on NVIDIA or AMD.
The cheapest way into the RTX 50 feature set. It is an entry-level 1080p card that leans heavily on DLSS to hit modern frame-rate targets, and it uses slower GDDR6 rather than GDDR7.
vs
Arc B580 comes out ahead of RTX 5050.
Arc B580 is about 23% faster than RTX 5050 at 1440p.
RTX 5050 costs 14% less than Arc B580.
Arc B580 has 12 GB of VRAM against 8 GB.
The score blends performance at 1440p (50%), performance per dollar (30%) and memory headroom (20%), each against every card CompareYourGPU tracks. Fewer than three points apart counts as level. How verdicts are calculated.
Biggest differences
Performance, memory, power and value rows, ranked by how far apart Arc B580 and RTX 5050 are. The full sheet below has every row.
The largest differences between Arc B580 and RTX 5050
Difference
Arc B580
RTX 5050
Edge
VRAM
Better: 12 GB
8 GB
Arc B58050% higher
Board power
190 W
Better: 130 W
RTX 505046% lower
Memory bandwidth
Better: 456 GB/s
320 GB/s
Arc B58043% higher
Performance index, 4K
Better: 20
16
Arc B58025% higher
Performance index, 1440p
Better: 27
22
Arc B58023% higher
Performance per 100 W
14.2
Better: 16.9
RTX 505019% higher
Full specification comparison
Open any area to see every row. Rows where a card wins are marked; rows where the two match, or where a figure is not published, say so.
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
✓Best in this row: 31
27
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
✓Best in this row: 27
22
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
✓Best in this row: 20
16
Ray tracingA rendering technique that simulates how individual light rays travel and bounce, instead of approximating lighting with pre-computed tricks.It produces much more convincing reflections, shadows and lighting, and it is expensive. Expect to lose a substantial share of your frame rate when you enable it.CompareYourGPU estimate, 100 = fastest card here.
✓Best in this row: 24
21
Measured suite average at 1440pNot compared: data missing for at least one cardThird-party geometric mean across their game suite, run with vendor upscaling at Quality. A different test from the estimated row below, not a check on it.
37.2 FPS (ComputerBase)
Not tested
Estimated FPS at 1440pModelled estimate for a typical modern AAA game at High settings with no upscaling. Not a measurement.
VRAMThe graphics card's own memory. Textures, geometry and frame data live here while a game is running.When a game needs more VRAM than the card has, it either lowers texture quality or stutters. More VRAM mostly buys you higher texture settings and a longer useful life.
✓Best in this row: 12 GB
8 GB
GDDR6 / GDDR6X / GDDR7Successive generations of graphics memory. Each generation moves data faster per lane than the one before.GDDR7 lets a card with a narrow memory bus reach bandwidth figures that used to need a much wider one.
GDDR6
GDDR6
Memory busHow many parallel lanes connect the graphics processor to its memory, measured in bits. A 256-bit bus has twice as many lanes as a 128-bit bus.A narrow bus can bottleneck a card at higher resolutions even when it has plenty of VRAM, because the memory cannot be read fast enough.
✓Best in this row: 192-bit
128-bit
Memory bandwidthHow quickly the graphics card can move data between the graphics processor and its memory, measured in gigabytes per second.Bandwidth is bus width multiplied by memory speed. It usually matters more than raw VRAM capacity for frame rate, especially at 4K.
CUDA coresNVIDIA's name for the small processors that do the bulk of a graphics card's maths.Core counts are only comparable within one manufacturer and one generation. An NVIDIA card with fewer cores than an AMD card can easily be faster.Essentially tiedOnly comparable within one manufacturer.
2,560
2,560
Compute unitsA block of stream processors on AMD cards, or an Xe core on Intel cards. Each block contains a fixed number of shader units plus its own ray tracing and AI hardware.Within a single AMD or Intel generation, more compute units means a faster card. Across generations it does not.Not compared: data missing for at least one card
20
–Data unavailable
RT coresDedicated hardware for calculating how light rays bounce around a scene. AMD calls them ray accelerators, Intel calls them ray tracing units.If you want to play with ray tracing switched on, the quality and count of this hardware matters more than the raw shader count.Essentially tied
20
20
Tensor coresHardware built to run AI models quickly. NVIDIA calls them Tensor cores, AMD calls them AI accelerators, Intel calls them XMX engines.This is the hardware that runs modern upscalers such as DLSS and FSR 4, and it is increasingly what separates good upscaling from mediocre upscaling.
✓Best in this row: 160
80
Base and boost clockThe guaranteed minimum operating speed and the peak speed the graphics processor will reach when temperature and power allow. AMD also publishes a 'game clock', the speed it expects to sustain while playing.Clock speeds are only comparable within a single architecture. A card clocked lower can easily be faster than one clocked higher.
–Data unavailable
–Data unavailable
Base and boost clockThe guaranteed minimum operating speed and the peak speed the graphics processor will reach when temperature and power allow. AMD also publishes a 'game clock', the speed it expects to sustain while playing.Clock speeds are only comparable within a single architecture. A card clocked lower can easily be faster than one clocked higher.
TDP / TBPThe board power a graphics card is designed to draw, in watts. NVIDIA calls it TGP, AMD calls it TBP; in practice they describe the same thing.It determines the power supply you need, how much heat ends up in your case, and how loud the fans have to work.
190 W
✓Best in this row: 130 W
Recommended PSUThe total power supply wattage the graphics card manufacturer suggests for a complete system built around that card.It accounts for the processor and the rest of the system, not just the graphics card. Undersizing it causes shutdowns under load.Vendor figure where published, otherwise board power plus 300 W of headroom.
Ray tracingA rendering technique that simulates how individual light rays travel and bounce, instead of approximating lighting with pre-computed tricks.It produces much more convincing reflections, shadows and lighting, and it is expensive. Expect to lose a substantial share of your frame rate when you enable it.
2nd-generation Intel ray tracing units
4th-generation RT cores
UpscalingRendering the game at a lower resolution and then reconstructing a higher-resolution image from it. DLSS, FSR and XeSS are the three main implementations.It is the most effective way to gain frame rate for a small image-quality cost, and it is how most people actually reach 4K on mid-range hardware.
XeSS 2 Super Resolution, FSR 3.1
DLSS 4 Super Resolution, DLSS Ray Reconstruction, FSR 3.1, XeSS
Frame generationThe graphics card creates additional frames between the ones the game actually renders, raising the displayed frame rate.It makes motion look smoother but does not reduce input latency the way real frames do, and it needs a reasonable base frame rate to feel right. Treat it as a smoothness feature, not a performance fix.
XeSS 2 Frame Generation
DLSS 4 Multi Frame Generation
AV1 encodingA modern video codec. Hardware AV1 encoding lets the graphics card compress video efficiently without using the processor.It matters if you stream or record. AV1 delivers noticeably better quality than older codecs at the same bitrate.
Yes
Yes
Video encoder
Xe Media Engine with AV1, HEVC and H.264 encode
9th-generation NVENC with AV1 and HEVC encode
Video decoder
AV1, HEVC, H.264 and VVC decode
6th-generation NVDEC with AV1, HEVC and H.264 decode
Slot sizeHow many expansion slots on the back of the case the card physically occupies. A 3-slot card blocks two slots below the one it plugs into.It decides whether the card fits your case, along with its length. Larger coolers are usually quieter but need more room.Not compared: data missing for at least one card
All six axes are normalised to a 0-100 scale so they can share one chart. Performance and ray tracing are CompareYourGPU’s estimated indices; value, VRAM, efficiency and features are each card’s standing relative to every other card tracked here.
Normalised comparison of Arc B580, RTX 5050 across six criteria, judged at 1440p.
Arc B580
RTX 5050
Normalised comparison of Arc B580, RTX 5050 across six criteria, judged at 1440p.
Criterion
Arc B580
RTX 5050
Performance
27
22
Ray tracing
24
21
Value
62
56
VRAM
57
36
Efficiency
16
37
Features
85
85
Performance, memory and value
Estimated performance index at 1440p. 100 is the fastest card CompareYourGPU tracks.
A card with a verified current price is shown at that price, a dated snapshot; a card without one is shown at launch MSRP. Street prices move, so check the retailer.
Which one should you buy?
Based on the specifications, estimated performance indices and prices on record for these cards. How verdicts are calculated.
Highest estimated performance index at 1440p of the cards compared here, at 27. It is the right answer if frame rate is the only thing you are optimising for.
Delivers the most performance per dollar of the cards compared, at $435. Choose this if the difference in price matters more to you than the difference in frame rate.
Strongest ray-traced performance here, with an estimated ray tracing index of 24 at 1440p. It also carries XeSS 2 Super Resolution, which is how ray tracing becomes practical.
Best balance of speed, price and memory of the cards compared: 50% performance at 1440p, 30% performance per dollar, 20% memory headroom. Not necessarily the fastest.
Arc B580 vs RTX 5050: common questions
Which is the better budget buy?+
The Arc B580 offers more memory and more bandwidth for the money, which matters for texture settings and longevity. The RTX 5050 offers DLSS 4 including Multi Frame Generation, lower power draw and no Resizable BAR dependency. On a modern platform the B580 is the stronger hardware; on an older one the RTX 5050 is the safer choice.
What is the Resizable BAR issue with Intel Arc?+
Arc cards depend on Resizable BAR, a motherboard feature that lets the processor address the whole of the card's memory at once. Without it, Arc performance drops substantially. Most platforms from the last few years support it, but older ones may not.
Which handles ray tracing better?+
Both are entry-level cards where ray tracing is a stretch. Intel's ray tracing hardware is surprisingly capable for the price, but the RTX 5050's DLSS support gives it more ways to claw back the performance cost.
Where to go next
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