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DLSS, FSR and XeSS compared

Upscaling has become part of how modern games run, and it changes which graphics card makes sense. DLSS, FSR and XeSS solve the same problem in different ways and run on different hardware. This guide explains what each does, where each works and how to use them in a buying decision.

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How this guide was put together

  • This guide explains technologies and does not rank products. Support for each technology on a specific card is listed on that card's page.
  • Support also depends on the game: a card can support a technology that a given game does not offer.

The full site-wide methodology, including how the performance index and value scores are produced, is on the methodology page.

What upscaling does

An upscaler lets the card render a game at a lower resolution than your screen and then reconstruct a full-resolution image. Fewer pixels to draw means a higher frame rate, and a good reconstruction looks close to the native image.

The saving is large. Rendering at about the 1440p equivalent and outputting 4K means the card does far less work than drawing native 4K. That is why upscaling has become central to how people play at 4K and with ray tracing.

DLSS: NVIDIA's approach

DLSS runs on the dedicated hardware in NVIDIA's RTX cards and uses a trained model to reconstruct the image. It is the most widely supported of the three and is generally regarded as the strongest on image quality. It only works on NVIDIA RTX cards.

Its newer versions also include frame generation, and some include multi frame generation on the newest cards. Both depend on game support and on the card generation.

FSR: AMD's approach

FSR started as a technique that runs on almost any card, which made it the most accessible. Its latest version, FSR 4, uses a trained model like DLSS and needs a recent AMD card to run. Earlier versions still work widely, including on cards from other companies, with lower image quality.

That makes FSR useful in two ways: as the best option on current AMD hardware, and as a fallback on cards that lack their own vendor's technology.

XeSS: Intel's approach

XeSS also uses a trained model and works best on Intel's own Arc cards, which have dedicated hardware for it. It has a fallback path that runs on other vendors' cards at lower quality, so it can serve as a third option where a game supports it.

On Intel hardware it is the natural choice, and on other cards it is worth testing against what the game offers.

Frame generation is a different thing

Frame generation inserts extra frames between the ones the card renders. It makes motion look smoother and raises the displayed frame rate, but it does not make the game respond faster, and it needs a reasonable base frame rate to feel right.

Treat it as a smoothness feature, not a way to rescue a card that struggles. Upscaling and frame generation can be combined, and the result depends heavily on the game.

How to use this when buying

If you plan to lean on upscaling, check that the card supports the technology the games you play use. DLSS is the broadest, FSR is the most universal and XeSS is strongest on Arc. A card with current support is often a better purchase than an older card with a little more raw speed.

Upscaling is not free. It can introduce artefacts such as softness or ghosting in motion, and quality varies by game and setting. Use it to extend a card that is already capable, not to excuse one that is not.

Quality modes and what they cost

Every upscaler offers modes that trade image quality for speed. A quality mode renders at a higher internal resolution and looks closest to native. Balanced and performance modes render fewer pixels, give a larger frame-rate gain and show more softness, shimmer or ghosting, particularly around fine detail and fast motion.

As a rule, use the highest-quality mode that reaches your target frame rate. Going lower than you need only costs image quality, and at 4K the gap between modes is far less visible than at 1080p, where the internal resolution is small to begin with.

Latency: the cost nobody puts on the box

Upscaling lowers latency by raising the real frame rate, because each frame takes less time to render. Frame generation does the opposite in one respect: it displays more frames but does not respond to your input faster, and it can add a little delay on top, because the card holds a frame back to build the one in between.

That is why frame generation suits slower single-player games and is a poor fit for competitive ones. Vendors also offer latency-reduction features that trim the delay in the rendering pipeline, and they are worth enabling alongside frame generation when a game supports them.

Frequently asked questions

Is DLSS better than FSR?
DLSS is generally regarded as stronger on image quality and is widely supported, but it only works on NVIDIA RTX cards. FSR 4 is competitive on current AMD cards, and earlier FSR versions work on many cards.
Can I use DLSS on an AMD card?
No. DLSS needs NVIDIA RTX hardware. AMD cards use FSR, and most games that offer DLSS also offer FSR or XeSS as alternatives.
Does upscaling reduce image quality?
Slightly, depending on the mode and the game. Quality modes are often close to native, and lower modes show more softness or artefacts. It is a trade for a higher frame rate.
What is the difference between upscaling and frame generation?
Upscaling renders fewer pixels and reconstructs the image, which raises the real frame rate. Frame generation adds extra frames in between, which smooths motion without making the game respond faster.
Does every game support these technologies?
No. Support is per game, and a game may offer one, two or all three. Check what the games you play support before buying for a feature.

The best graphics cards for ray tracing

Ray tracing performance does not track rasterisation performance. Two cards that are evenly matched in a normal game can be far apart once ray tracing is enabled, which is why this ranking uses a separate index.

What graphics card do you need for 4K gaming?

4K is the point where graphics card advice stops being a matter of taste. The pixel count is fixed, the memory demands are real and the difference between a card that handles it and one that does not is large. This guide explains what 4K actually asks of a card so you can tell what you need before you read a ranking.

How to choose a graphics card

Most graphics card advice starts with a list of products. This guide starts with the four questions that decide which list you should even be looking at, because a card that is perfect for one build is a waste of money in another.

Or skip the reading: answer seven questions and get a recommendation with the reasoning shown.