Pick two to four cards and see them side by side across price, performance, memory, power, technologies and physical size. Every comparable row marks a winner; rows where the cards tie, or where CompareYourGPU has no data, say so instead of guessing.
Choose graphics cards to compare
Pick two to four cards. 2 of 4 selected.
RTX 3080 vs RTX 5090
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Current priceCompareYourGPU does not publish a price it has not verified.
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Performance per $100Performance index at 1440p per $100 of launch MSRP.
✓Best in this row: 6.4
5.0
Performance
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
50
✓Best in this row: 100
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
45
✓Best in this row: 100
Performance indexCompareYourGPU's relative speed rating, where 100 is the fastest card in the database at that resolution. A card at 50 is roughly half as fast.It is an estimate aggregated from public review coverage, not a CompareYourGPU measurement, and it is meant for ranking cards against each other rather than predicting a specific frame rate.CompareYourGPU estimate, 100 = fastest card here.
40
✓Best in this row: 100
Ray tracingA rendering technique that simulates how individual light rays travel and bounce, instead of approximating lighting with pre-computed tricks.It produces much more convincing reflections, shadows and lighting, and it is expensive. Expect to lose a substantial share of your frame rate when you enable it.CompareYourGPU estimate, 100 = fastest card here.
38
✓Best in this row: 100
Measured suite average at 1440pNot compared: data missing for at least one cardThird-party geometric mean across their game suite, run with vendor upscaling at Quality. A different test from the estimated row below, not a check on it.
Not tested
142.4 FPS (ComputerBase)
Estimated FPS at 1440pModelled estimate for a typical modern AAA game at High settings with no upscaling. Not a measurement.
80-115 FPS
✓Best in this row: 180-260 FPS
Memory
VRAMThe graphics card's own memory. Textures, geometry and frame data live here while a game is running.When a game needs more VRAM than the card has, it either lowers texture quality or stutters. More VRAM mostly buys you higher texture settings and a longer useful life.
10 GB
✓Best in this row: 32 GB
GDDR6 / GDDR6X / GDDR7Successive generations of graphics memory. Each generation moves data faster per lane than the one before.GDDR7 lets a card with a narrow memory bus reach bandwidth figures that used to need a much wider one.
GDDR6X
GDDR7
Memory busHow many parallel lanes connect the graphics processor to its memory, measured in bits. A 256-bit bus has twice as many lanes as a 128-bit bus.A narrow bus can bottleneck a card at higher resolutions even when it has plenty of VRAM, because the memory cannot be read fast enough.
320-bit
✓Best in this row: 512-bit
Memory bandwidthHow quickly the graphics card can move data between the graphics processor and its memory, measured in gigabytes per second.Bandwidth is bus width multiplied by memory speed. It usually matters more than raw VRAM capacity for frame rate, especially at 4K.
760 GB/s
✓Best in this row: 1,792 GB/s
Memory speed
19 Gbps
✓Best in this row: 28 Gbps
Graphics processor
Architecture
Ampere
Blackwell
GPU die
GA102
GB202
CUDA coresNVIDIA's name for the small processors that do the bulk of a graphics card's maths.Core counts are only comparable within one manufacturer and one generation. An NVIDIA card with fewer cores than an AMD card can easily be faster.Only comparable within one manufacturer.
8,704
✓Best in this row: 21,760
Compute unitsA block of stream processors on AMD cards, or an Xe core on Intel cards. Each block contains a fixed number of shader units plus its own ray tracing and AI hardware.Within a single AMD or Intel generation, more compute units means a faster card. Across generations it does not.
Data unavailable
Data unavailable
RT coresDedicated hardware for calculating how light rays bounce around a scene. AMD calls them ray accelerators, Intel calls them ray tracing units.If you want to play with ray tracing switched on, the quality and count of this hardware matters more than the raw shader count.
68
✓Best in this row: 170
Tensor coresHardware built to run AI models quickly. NVIDIA calls them Tensor cores, AMD calls them AI accelerators, Intel calls them XMX engines.This is the hardware that runs modern upscalers such as DLSS and FSR 4, and it is increasingly what separates good upscaling from mediocre upscaling.
272
✓Best in this row: 680
Base and boost clockThe guaranteed minimum operating speed and the peak speed the graphics processor will reach when temperature and power allow. AMD also publishes a 'game clock', the speed it expects to sustain while playing.Clock speeds are only comparable within a single architecture. A card clocked lower can easily be faster than one clocked higher.
1,440 MHz
2,017 MHz
Base and boost clockThe guaranteed minimum operating speed and the peak speed the graphics processor will reach when temperature and power allow. AMD also publishes a 'game clock', the speed it expects to sustain while playing.Clock speeds are only comparable within a single architecture. A card clocked lower can easily be faster than one clocked higher.
1,710 MHz
2,407 MHz
Game clockAMD only.
Data unavailable
Data unavailable
Power
TDP / TBPThe board power a graphics card is designed to draw, in watts. NVIDIA calls it TGP, AMD calls it TBP; in practice they describe the same thing.It determines the power supply you need, how much heat ends up in your case, and how loud the fans have to work.
✓Best in this row: 320 W
575 W
Recommended PSUThe total power supply wattage the graphics card manufacturer suggests for a complete system built around that card.It accounts for the processor and the rest of the system, not just the graphics card. Undersizing it causes shutdowns under load.Vendor figure where published, otherwise board power plus 300 W of headroom.
✓Best in this row: 750 W
1,000 W
Performance per 100 W
14.1
✓Best in this row: 17.4
Power connectors
2x 8-pin
1x 16-pin (12V-2x6)
Technologies
Ray tracingA rendering technique that simulates how individual light rays travel and bounce, instead of approximating lighting with pre-computed tricks.It produces much more convincing reflections, shadows and lighting, and it is expensive. Expect to lose a substantial share of your frame rate when you enable it.
2nd-generation RT cores
4th-generation RT cores
UpscalingRendering the game at a lower resolution and then reconstructing a higher-resolution image from it. DLSS, FSR and XeSS are the three main implementations.It is the most effective way to gain frame rate for a small image-quality cost, and it is how most people actually reach 4K on mid-range hardware.
DLSS 4 Super Resolution, DLSS Ray Reconstruction, FSR 3.1, XeSS
DLSS 4 Super Resolution, DLSS Ray Reconstruction, FSR 3.1, XeSS
Frame generationThe graphics card creates additional frames between the ones the game actually renders, raising the displayed frame rate.It makes motion look smoother but does not reduce input latency the way real frames do, and it needs a reasonable base frame rate to feel right. Treat it as a smoothness feature, not a performance fix.
AV1 encodingA modern video codec. Hardware AV1 encoding lets the graphics card compress video efficiently without using the processor.It matters if you stream or record. AV1 delivers noticeably better quality than older codecs at the same bitrate.
No
Yes
Video encoder
7th-generation NVENC with HEVC and H.264 encode. No AV1 encode.
9th-generation NVENC with AV1 and HEVC encode
Video decoder
5th-generation NVDEC with AV1, HEVC and H.264 decode
6th-generation NVDEC with AV1, HEVC and H.264 decode
Display outputs
DisplayPort
3x 1.4a
3x 2.1b
HDMI
1x 2.1
1x 2.1b
USB-C
None
None
Physical
Length
285 mm
304 mm
Height from bracket
112 mm
137 mm
Slot sizeHow many expansion slots on the back of the case the card physically occupies. A 3-slot card blocks two slots below the one it plugs into.It decides whether the card fits your case, along with its length. Larger coolers are usually quieter but need more room.Essentially tied
2 slots
2 slots
Release
Launch date
September 17, 2020
January 30, 2025
Generation
RTX 30
RTX 50
Availability
Out of production
In production
Winner by category
Each category is decided by the same numbers used everywhere else on the site. A category with no clear leader says so rather than picking one.
All six axes are normalised to a 0-100 scale so they can share one chart. Performance and ray tracing are CompareYourGPU’s estimated indices; value, VRAM, efficiency and features are each card’s standing relative to every other card tracked here.
Normalised comparison of RTX 3080, RTX 5090 across six criteria, judged at 1440p.
RTX 3080
RTX 5090
Normalised comparison of RTX 3080, RTX 5090 across six criteria, judged at 1440p.
Criterion
RTX 3080
RTX 5090
Performance
45
100
Ray tracing
38
100
Value
46
28
VRAM
45
100
Efficiency
14
40
Features
60
100
Performance, memory and value
Estimated performance index at 1440p. 100 is the fastest card CompareYourGPU tracks.
Highest estimated performance index at 1440p of the cards compared here, at 100. It is the right answer if frame rate is the only thing you are optimising for.
Delivers the most performance per dollar of the cards compared, at $699. Choose this if the difference in price matters more to you than the difference in frame rate.
Strongest ray-traced performance here, with an estimated ray tracing index of 100 at 1440p. It also carries DLSS 4 Super Resolution, which is how ray tracing becomes practical.
Best balance of speed, price and memory of the cards compared: 50% performance at 1440p, 30% performance per dollar, 20% memory headroom. Not necessarily the fastest.
Popular head-to-head comparisons
These matchups have their own pages with additional editorial context and a comparison-specific FAQ.
The closest thing to a straight fight in the mid-range: two cards launched days apart at almost the same price, with opposite strengths. AMD brings 16 GB of memory, NVIDIA brings stronger ray tracing and the wider upscaling catalogue.
Both manufacturers' strongest mid-to-high offering, separated by $150 of launch MSRP. Both carry 16 GB. The question is whether NVIDIA's ray tracing and DLSS advantage is worth the premium over AMD's rasterisation-per-dollar.
The two 16 GB cards under $450. Both pair a modest graphics processor with a generous memory pool on a narrow 128-bit bus, and both are aimed squarely at 1080p and entry-level 1440p.
Same graphics processor, same clocks, same bandwidth, half the memory, $50 apart. This is the clearest example of a decision that specification sheets make look trivial and real-world use does not.
Twice the price for a large but not proportional performance gain, plus double the memory and a 215 W increase in board power. The question is whether the top of the range is a product or a statement.
The two cheapest current-generation cards, taking opposite approaches. Intel offers 12 GB and a wider memory bus; NVIDIA offers the DLSS ecosystem and lower power draw at the same price.
A $50 price gap between NVIDIA's entry 1080p card and Intel's memory-heavy alternative. One has the stronger software ecosystem, the other has 50 percent more VRAM.
A $400 gap between AMD's fastest RDNA 4 card and NVIDIA's second-tier Blackwell. Worth examining because the rasterisation gap is much smaller than the price gap, and the ray tracing gap is much larger.